Pixologic ZBrush v2021.7 macOS (Update)

File size: 929 MB
ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you'll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over. In fact, we have even received an Academy Award for the technology that powers ZBrush. In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today's fast paced industry.
Slice & Dice It!
The Knife brushes enable an artist to cut through any surface with a precise line that not only removes geometry but closes the surface with geometry that is ready to sculpt. These brushes will also work symmetrically in realtime to provide an artist with an expanded freedom to design.

These brushes are perfect for precise surface design, 3D printing preparation or establishing a flat surface across any type of topology.

Stage It!
With the powerful Stager feature, ZBrush can store two transformations of your mesh, and you may switch between them as needed. This allows you the flexibility to store one position for sculpting and painting, and another position for presentation. Stager can be used even when mesh geometry has dramatically changed through the use of features like subdivision levels, IMM brushes, SculptrisPro and the like.

Bevel It!
Sculpt flat and rounded bevels along an edge in real-time with the new BevelFlat and BevelArc Brushes. The brushes work with the Backtrack feature and DrawSize to determine the width and the appearance of the bevel.

Interpolate It!
With the new Stroke Interpolation feature, you can draw any two brush strokes on your mesh and ZBrush will then interpolate across the surface between the two, creating a desired number of transitional strokes. Use this feature with sculpting, painting and masking to create striking patterns as one stroke transforms over your specified number of transitions!

Mirror It!
The Mirror feature allows you to copy PolyPaint and masking from one side of a posed mesh to the other side, seamlessly. Even if the mesh itself is no longer posed symmetrically, you can mirror the PolyPaint from one hand, one side of the face, or one big toe to the other. Masking can also be used to determine which areas of paint are mirrored, and which side will serve as the source paint.

Adjust It!
AdjustLast lets you tweak the last action, rather than needing to undo your last stroke and try, try again. Use the AdjustLast slider to reduce or increase the intensity of a sculpting, painting or masking action. It can even be used to adjust an entire series of strokes from any marked point on the Undo History.

And there's more...
Other Additions:
Palettes can now be scrolled up and down with the mouse wheel.
Mask by Changed Points will allow the last stroke to be converted to a mask. This can also be used with Undo History to apply a mask to all strokes made after the marked undo point.
PolyGroup by Changed Points will allow the last stroke to be converted to a PolyGroup. This can also be used with Undo History to apply a PolyGroup to all strokes made after the marked undo point.
BoostMask and DiluteMask features provide further options for refining the shape and intensity of an existing mask.
The Regroup Visible option assigns new PolyGroup IDs to the existing PolyGroups in your visible mesh.

What's New :
Added: BevelArc and BevelFlat brushes
Added: KnifeCurve and KnifeLasso brushes
Added: Regroup Visible button to PolyGroup palette
Added: BoostMask and DiluteMask options
Added: Added Stager feature to Geometry palette
Added: AdjustLast Stroke to Stroke palette
Added: "Mirror to Poseable Symmetry" and "Flip by Poseable Symmetry" to PolyPaint palette
Added: 'Mirror by Poseable Symmetry" and "Flip by Poseable Symmetry" to the Masking palette
Added: MultiMapExporter updated with new options to set which UDIM maps to export and exclude SubTool names from file names.
Added: Image Plane has new Model Opacity toggle to quickly turn model opacity on/off
Added: "All to Home" and "All to Target" functions to the Subtool palette in support of Stager feature
Added: Interpolate and Strokes Count functions to Stroke palette.
Modified: Multi-Curve brushes will not merge lines if the intersection has more than two points
Modified: Multi-Curves can be Auto-Smoothed when Alt-dragged to remove unused segments
Modified: Export Options moved into Preferences, making them a global setting that can be stored in the Custom UI and retained at startup
Modified: Bend Curve now automatically orients itself to the longest dimension of a mesh
Modified: Replay Last and Replay Last Relative moved into the main Stroke palette from its Modifiers menu
Modified: Mouse Average, Stroke Jitter, and Brush Imperfection moved into Stroke >> Modifiers
Modified: Keyboard Left/Right Arrows can now be used to select between IMM Brush meshes
Modified: Saving/Importing/Exporting will now return to the folder from which the file was originally loaded
Modified: Lazy Mouse now OFF by default for normal Selection and Masking Lasso brushes

Install Note:
- Replace binary in : /Applications/ZBrush\ 2021/ZBrush.app/Contents/MacOS/

ZBrush - Macintosh System Requirement
Highly Recommended:
OS: Mac OS: 10.11 or above.
CPU: Intel i5/7/Xeon technology.
RAM: 8 GB required for working with multi-million polys. (16+ GB preferred.)
HDD: 100GB of free hard drive space ZBrush and its scratch disk. (SSD drive highly recommended.)
Pen Tablet: Wacom or Wacom compatible. (Carbon API.)
Monitor: 1920x1080 monitor resolution or higher with millions of colors.
Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Minimum System Requirements:
OS: Mac OS: 10.11 or above.
CPU: Core2duo with SSE2 technology or better.
RAM: 4 GB (6+ GB strongly recommended)
HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
Pen Tablet: Mouse or Wacom compatible (Carbon API) pen tablet.
Monitor: 1280x1024 monitor resolution with millions of colors.
Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.